Instead, you buy a ship, put some guns on it, and go find some nice industrial ship full of valuable loot and hit it. On the other hand, in a way that provides a platform for much truer role-play: if you want to be a pirate, you don't choose a "pirate" class (there are no classes, really) and take "pirate" missions (you can take missions and build standing with NPC pirate organizations, but it's not true piracy as EVE sees it). They've added more role-play elements in the last year or so (there are two major content expansions, always free, per year) but the game is really more centered on the player-generated content. Note that it's a bit short on story, so if that's what you're looking for it might disappoint. The in-game economy and player-created content are serious components of the game, and while high-tier PvE content (requiring either some of the best ships in the game or a fleet of friends) does exist, most players I've met prefer the player-created content (either becoming an economic tycoon or building an empire in uncontrolled space - usually by taking it away from somebody else first). It's not based on any existing world, which I consider a plus in most cases. It requires a pretty hardcore mentality (death can *really* hurt) but EVE Online is easily the best Sci-Fi MMO I've seen (not coincidentally, it's also the most successful of mainstream sci-fi MMO games). I've gotten a little tired of WoW and nothing else has held my interest. I like the Starwars universe and I could go form some Sci-Fi in my MMOs. However Sony is retarded and they ran it in to the ground.Īt any rate, I'm excited to see it. They'd given the original one to Sony thinking that Sony would do a good job since at the time they had one of the few successful long running MMOs out there (Everquest). Lucasarts was also looking for someone to do a new Starwars MMO. Plus people love Star Wars, having a popular universe helps. It was done quite some time ago (they've been working on this since long before it was publicly announced) and they didn't have the Mass Effect universe to use. The choice of KOTOR for the MMO also makes sense. Personally, I'm very hopeful their offering will be a lot of fun. It isn't as though Bioware has said "Fuck all other markets, we are MMO only!" No, they just want to get in on the MMO action. Note that since they've announced this Bioware has released Dragon Age and is going to release Mass Effect 2, both single player RPGs. Well, there's been some good single player Sci-Fi RPGs, but no good SCi-Fi MMOs.Īlso it isn't as though everything has to be an MMO. Neither is better or worse, just different and I like both. MMOs are fun in a different way than single player RPGs. I agree, it's too bad they didn't do more single player with it, but I'd like a cool Sci-Fi MMO too. not to mention that I personally find "gradual, unknowing descent into evil" a hell of a lot more compelling of a story than "generic coming of age tale"). Let's ignore the fact that the much-criticized Special Editions don't actually really change anything, and that the prequels do an even better job at the point of Star Wars than the originals do (since Star Wars was always just a flimsy excuse for a plot so we could get to the good battle scenes. To fly in an imperial fighter, chasing after Rebel X-Wings and those damn fast A-Wings, after the music kicked in was awesome. I think some Slashdotters are starting to forget how cool Star Wars was back then. Back when the three movies you bought on VHS were the same as what was released originally in the theaters. There were a large number of missions, different craft, and of course STAR WARS! Back when Star Wars was still awesome - before the "Special Editions" and crappy prequels.
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